Dawn Engine – First Slide Showcasing AMD’s TressFX 3.0

AMD and Square Enix, demonstrated a Dawn Engine, a new engine that will be powering Deus Ex Universe, a subsequent iteration of a Deus Ex franchise, during a GDC eventuality during this year’s event. The eventuality was patrician Augmented Hair in Deus Ex Universe Projects – TressFX 3.0, and was presented by Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal. The slides from a display have only been done accessible and can be noticed in a gallery below. The images showcase AMD’s TressFX 3.0 technology. The fourth picture appears not to be regulating a Dawn Engine, though it shows off TressFX 3.0 Fur technology. You can perspective a slip in strange PDF format during a bottom of a article.


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The presentation’s outline was as follows:

Augmented Hair in Deus Ex Universe projects: TressFX 3.0 (Presented by AMD)

In this talk, engineers from Eidos and AMD fact a TressFX 3.0 resolution used in Dawn Engine that will be a cornerstone to a growth of a Deus Ex Universe projects during a studio. We uncover how Eidos graphics engineers built on TressFX to mangle new drift and broach a picturesque and scalable hair resolution in a Dawn Engine for PC and consoles. With a concentration on diversion mandate such as artistic control and animation support this speak will cover a unsentimental considerations of a full TressFX pipeline, from authoring to rendering. In addition, for simulation, we residence topics such as collisions, figure preservation, stretching, and wind. For rendering, we plead how to mix strands with normal hair meshes, antialiasing solutions, and translucency classification techniques. We will also cover a latest TressFX 3.0 advancements from AMD, including skinning and fur support, an open source Maya plugin, and new digest options for best scalability.


Attendees will learn what peculiarity and opening improvements and trade-offs were done in a Dawn engine TressFX doing that will be used in a studio’s arriving titles. They will also see what facilities a full TressFX tube needs to support for AAA diversion development. And they will learn a latest advancements found in TressFX 3.0.

According to a presentation, developers were means to see how TressFX 3.0 deals with collisions, figure preservation, stretching, and breeze effects, as good as how it interacts with normal hair meshes, anti-aliasing, or translucency.

TressFX was utterly considerable when it was used in 2013’s Tomb Raider reboot, and a new tech’s further to Deus Ex Universe. will positively yield some really engaging details.


Dawn Engine’ village manager Sacha Ramtohul explained about Deus Ex Universe projects.

Ramtohul says it’s “the name we are giving to a illusory universe and a abounding science we are formulating for it.” The “Universe” isn’t only one game, as it will contain core games and “any other projects that will assistance move a universe of Deus Ex to life,” Ramtohul said.


David Anfossi, from Eidos Montreal, posted on Eidos’ village blogs,

The judgment behind Deus Ex: Universe is to emanate an ongoing, expanding and connected diversion universe built opposite a era of core games. It’s a joining on a partial to broach suggestive calm that expands a authorization on a unchanging basement and to broach a low swindling that will camber several connected Deus Ex games, formulating a some-more immersive and richer knowledge than ever before. Deus Ex: Universe will embody PC and console games, though also additional Deus Ex games and practice accessible in other media such as tablets, smartphones, books, striking novels, etc… You competence have seen a name cocktail adult recently in a press – good this is what it’s all about.

We will move we any new information on Deus Ex Universe as good as AMD’s TressFX 3.0 record as shortly as it becomes available.

You can perspective a slip in strange PDF format below:


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