The Witcher 3: Wild Hunt – Interview with CEO Marcin Iwiński Reveals Details on Sexism and Game of Thrones

CD Projekt RED’s CEO Marcin Iwiński, in a new talk with IBTimes UK, talks about The Witcher 3: Wild Hunt, reveals some unequivocally engaging information, per comparisons to Game of Thrones and a adult themes, a series’ issues with sex, and a studio’s preference to offer giveaway DLC.

The Witcher 3 Wild Hunt

In response to a measureless expectation and hype surrounding The Witcher 3: Wild Hunt, Marcin Iwiński explains,

 It’s unequivocally graceful and humbling during a same time. The group feels that pressure, though we consider it’s unequivocally fortifying and it’s not a bad kind of vigour – we know we’re creation something unequivocally big, we have a devise and we’re adhering to it. Hopefully, there will come a time for popping champagne, though it’s all persperate and tears now.

He continues to report a inspirations behind their work and their knowledge in formulating an open universe for Wild Hunt,

First of all, we have a good bottom to pull impulse from – a universe described in books by Andrzej Sapkowski. But that’s one thing, a other is indeed bringing it to life a proceed we’re doing it. To answer your doubt directly, it is unequivocally not an easy task, though we have over 10 years of knowledge in formulating outrageous RPGs to behind Wild Hunt up.

Both prior Witcher games have been retaining storytellers and with any diversion we have gained useful knowledge that has led us to where we are now. In Wild Hunt, we take a storytelling to a new level. Stories are watchful for we most around each corner, no generic, incidentally generated stuff, everything’s finished by hand.

We gave each sense a personality, even a ones we competence never see since they live somewhere low in a lost timberland that we competence never strech while exploring a world. They’ll be scoundrels or genuine dreamers, they’ll be aged fight veterans or marauders watchful for their subsequent sea adventure, but, whoever they are, they’ll always have something that drift them in a universe and creates them plausible – a little story within a story.

A sum contrariety to a standard “sign-post NPCs” that ask we to fetch 10 wolf pelts and give we an aged family heirloom they only occur to have in their slot in return.

Iwiński goes on to conclude a similarities between a Witcher 3: Wild Hunt and Game of Thrones,

I unequivocally consider that, if anything, what creates Game of Thrones identical to The Witcher is a dark of a world. It’s conjunction a sex, nor a assault – it’s a large volume of shades of gray that make both so much, for a miss of a improved word, fun. The underlying judgment of both is this feeling of dog cooking dog, a feeling that bullion and energy can buy life and death.

and continues detailing a inlet and start of a story of Geralt of Rivia,

Our idea from a unequivocally commencement was not to emanate a diversion for everybody so we wouldn’t have to facilitate a writing, though rather go furious with wittiness, metaphors and ‘read between a lines’ stuff. When we started revelation a story of [the protagonist] Geralt of Rivia in a initial diversion behind in 2007, what we delivered was a sum newness in a RPG gaming landscape – no fairytale-ish distinctions between good and evil, no elementary ‘decisions and consequences’, which, as in genuine life, are unequivocally mostly not evident and direct.

Looking during both a critics’ and gamers’ reactions, it was a exhale of uninformed atmosphere and a totally new approach. We are now holding this proceed to a subsequent turn and putting it in an open world, adding an even aloft turn of non-linearity and a feeling of a living, respirating world, full of low and suggestive stories.

In response to prior games being criticized for their depiction of women and sex, as good as a impact a fact had on growth of The Witcher 3: Wild Hunt, Marcin Iwiński explains,

The Witcher array unequivocally does uncover a expansion and training trail as a studio. The initial diversion was a proof belligerent and we could have finished a lot of things improved including a depiction of sex. Having pronounced that, take a demeanour during The Witcher 2: Assassins of Kings and shortly Wild Hunt, and we will see how we learn and develop.

From a unequivocally commencement a idea was to uncover a Gothic universe as it was. As formerly mentioned, we are appealing to a mature assembly and in terms of sex being partial of mature world, we are not channel any lines here, though rather perplexing to mix it with a story to make it some-more authentic and plausible and uncover as a healthy partial of a world. If we demeanour during Game of Thrones – both a books and a TV array – we are unequivocally not most opposite in a passionate aspect. What has altered in a final 10 years however is a proceed we benefaction it, it is most some-more natural.

Marcin says about CD Projekt RED’s preference that all DLC for The Witcher 3: Wild Hunt would be free,

We wanted to send a transparent summary that what is now function with DLC is, in a lot of cases, a stretch… and that’s me being respectful here. We are gamers and whenever we buy a full cost new release, we unequivocally design that we will not be treated like milking cows and be charged a few bucks for each little thing, be it a sword, equine armour or hairstyle.

The recover of Wild Hunt was a best event to put a income where a mouth is and uncover that we unequivocally meant it. We do trust that when gamers buy a diversion we form a long-term propinquity and we owe them a caring and support, hence a 16 giveaway DLCs. It is a proceed of observant ‘thank you’ for shopping a diversion and we would adore to see other companies follow this trend.

Morality in The Witcher 3: Wild Hunt

Moral choices in games are common lately, with Telltale’s The Walking Dead, carrying a right change between right and wrong answers. While others games infrequently are criticized for being too binary.

Marcin Iwiński explains how The Witcher 3: Wild Hunt handles morality,

It is unequivocally about a consequences of such choices being meaningful. Do they emanate forks that bend into several sub-stories? Most importantly, as a gamer, are we left with an sense that what you’ve selected unequivocally matters? Various games do it differently, though when finished right, and Walking Dead is a good example, this gives gamers a feeling of fulfilment and reward.

That’s a aim with Wild Hunt. We have 36 opposite finale states, not to discuss all a smaller decisions we will make during your play-through that personalise a universe and story – some of a dignified choices you’ll make will ring until a unequivocally end.

The Witcher 3: Wild Hunt is out on PC, PS4 and Xbox One on 19 May.

We will move we any new information on The Witcher 3: Wild Hunt, as shortly as it becomes available. You can review some-more in a prior coverage, here and here.

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