VRIF Releases Guidelines 2.0 and Announces Upcoming Activities

The Virtual Reality Industry Forum (VRIF, http://www.vr-if.org) now announced a announcement of a second chronicle of a Industry Guidelines for interoperable practical existence practice (https://www.vr-if.org/guidelines). This new chronicle adds discipline on a prolongation and placement aspects of live captures VR content, a use of calm and fonts in immersive experiences, watermarking of 2D framed calm in a 3D sourroundings and discipline for distributing VR360 calm with enhanced-quality viewport. The series of live events delivered with 360 grade calm is augmenting significantly and a stream VRIF discipline aim to assistance calm providers grasp a best probable peculiarity while reaching a far-reaching accumulation of devices. “2019 has so distant shown itself to be an upshift duration in terms of both recognition and adoption of immersive media technologies – we aim to continue to assistance a attention turn a mass marketplace for immersive media,” says Paul Higgs, VRIF President and Chief Strategy Officer, Video Product Line during Huawei Technologies.

In stability a work to lift bargain of immersive media and solve a technical hurdles of a medium, a VRIF orderly several sessions on VR and 5G during NAB (https://www.vr-if.org/news/immersive-media-meets-5g-nab), in further to a extensive dual day attention seminar where several innovative approaches were discussed in a context of 5G and cloud enablement for practical existence (https://www.vr-if.org/events/3gpp-vrif-ais-workshop).

“We brought together many suspicion leaders in immersive media and schooled of a opportunities and hurdles opposed them,” says Rob Koenen, co-chair of a VRIF Communications Working Group and Chief Business Officer during Tiledmedia. The farrago in a VRIF membership brings a poignant turn of knowledge to a Forum’s work, though in this quick elaborating industry, it is critical to stay connected with a new pioneers.

Following a recover of Guidelines 2.0, VRIF is now building mandate for their subsequent update, designed to be announced during CES 2020. “Our members have identified several pivotal areas for a enlargement of immersive experiences, and we aim to uncover how these can be exploited in an interoperable manner,” says Mauricio Aracena, Chair of VRIF Requirements Working Group and Standardization Manager during Ericsson. New facilities on VRIF’s roadmap for 2019 and over embody volumetric calm prolongation and distribution, cloud VR/AR and corner computing, as good as enabling amicable VR experiences. These areas are highlighted in a new VRIF announcement (https://www.vr-if.org/vrifs-view-on-state-of-the-immersive-media-industry), shortly to seem in SMPTE Motion Imaging Journal. “We will continue coordinating closely with standards building organizations including MPEG, 3GPP, GSMA, Khronos, SMPTE to broach a interoperability discipline and best practices around these new features,” says Ozgur Oyman, Chair of VRIF Liaison Working Group and a Principal Engineer during Intel.

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